![]() ![]() This model started as an anatomy study, so any technical phase like retopo and unwrapping was skipped, so I can remain focused on a fast but functional and creative method. Refining the model in ZBrush Step 03: Pose The geometry was subdivided a couple of times, and then I added the details on the main wings and on the "head petals" using a masked Inflate brush with three different Alphas from the default Alpha set. ![]() The model was imported in ZBrush in order to improve the details. Modeling the creature in Sculptris Step 02: ZBrush So from the basic sphere, after several night sculpting sessions, after various versions and different ideas, I reach the nice-looking and pleasant final model in the image. I have to say that this software is a pleasure to use for 3D sketching and doodling - so small and easy, without hundreds of buttons, functions, and settings. I used this software years ago, so I was very curious about its development after the Pixologic acquisition. In this first step I start the modeling process with Sculptris. This model started as an anatomy sculpting exercise, but I liked the final design so much that I decided to make a nice final render that could give more life to the model. Stefano Ciarrocchi takes you through his workflow for creating a beautiful character model. ![]() ***WARNING: CONTAINS NUDITY*** Stefano Ciarrocchi shares how he made the fanatical Sibilla using Sculptris. ![]()
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